There is a second item rumored to be in the priory. Karath remembers. It was a very rare rumor: Bahamet's eggs (..pretty sure bahamet is a dude, but whatev)
The group wakes up from their long rest and hears battle outside. More ghostly apparitions lead them south, towards the only way they hadnt been.. The ghost sees Karath and responds to only him, Mistaking the dragonborn, in his new armor, for the dead/dying captain the group saw betrayed in the courtyard. We learn the Vessimeer had betrayed the captain and there is a rift, which Karamath has been sent to initiate self destruction.
The guard leads us into a room with a fully articulated statue in it. As soon as Karath enters, he activates some a tile, which lights up. Each subsequent member that enters causes the floor to light up in a giant square around the statue. There are two giant statues inside the room with runes. They breathe fire balls, and the articulated statue spins a weapon in a circle around his body every turn. There is a corridor with crystals. Cthumoo walks into it to destroy the crystals and magic seals the hallway and causes it to start filling with water. The team destroys the statues, while Cthumoo smashes all the crystals, freeing himself
The door in the corridor leads into deeper tunnel with distant moaning emanating. The group quickly, cautiously proceeds down into the dark tunnel - Immediately triggering alarms, pulling zombies and ghouls from two directions. In a fierce move, Karath lets loose some dragonsbreath, killing 8 in one hit. Quickly killing the rest the group is spurred on by some tectonic shifting.
They enter a room with some hanky magic going on. On the opposite end there is a raised platform with an altar, and the priest, Aziroth, that confronted the group in the courtyard (before running away with Karath's clutchmate.)
Energy pulses from the altar through 8 pillars, surrounding a giant blood rune on the group, ending by pulsing into the giant statue of Bahamet with 3 eggs of Bahamet on it. There are minions throughout the whole room. LegoLass quickly dispatched most of the minions as the Bard and Wizard try to use arcana and prayers to stop the rift from opening.
The two tanks (Barbarian and Paladin) start using the priest's own hands to hit himself while yelling "stop hitting yourself." The wizard is pulled from the altar and flung into the bahamat statue, lightning immediately killing him dead. Dally picks up the arcana and religious checks to close the rift, while Cthumoo and Karath kill the summoner and the remaining minions. In his final breath the summoner laughs and uses the last of his power to rip the rift open.
The team finds some goggles for the dead wizard and almost enough gold to pay to resurrect him. The team quickly makes their way back to Hocks hollow and has Floki resurrected. True to his word, Hoggins has sent his boys to fix the barge and the team is ready to depart.
-Thus ending the Adventure in Hock's Hollow. Inc. A ballad.