Wednesday, April 12, 2017

UpCycling?

 I repurposed an old stationary card box into a felt lined dice box.  It just fits my miniature, inside it's plastic case from the dollar store (i didnt want it to get tossed around with my dice) I also can fit my mechanical pencils and accouterments(extra lead and eraser.)

This is my second attempt. The first attempt was messy and I had to tear it out.  I dont use it on the table because it's kind of deep. I like it for quiet storage though. And that it fits all my stuff,

One of the d&d party made everyone cool dice trays. He said he would make me one, but I couldn't decide on a color/logo.  I kind of want gold/triforce or red/Triforce or Hyrulian Crest or Teal/harp. the only problem with making a Dally themed dice tray is that I will be sad if she dies.

Sunday, April 9, 2017

Dungeons & Dragons Session 2: In Which Our Heroes Clear Their Name

After confirming that they only had the rest of the night to take part in the festivities, Karath and Dally returned to the Oaken Staff. Dally checked in with Hoggins about the goblin issues – he let the heroes know he hated goblins, as he fought them in the war. He was very happy that they killed goblins, offered more drinks. She asked about the history of the town and Hobbins told her that when he arrived the town was collapsing, in economic turmoil and maybe one of two goblin attacks, but then it all went away and the town started thriving again. He admitted to wanting to leave, and doubting himself as they rebuilt the Oaken Staff. They asked about the goblin treaty, and he claimed he didn’t know much about it, it seemed like some old, weird, garbage. (Floki found the posting at the Gen Store, it was faded, old, unreadable.) They asked how they could get more info, he said that the apothecary has been here just as long as the steward, but he drinks at the restful willows.

Dally left her untouched drink for Floki, because she was suspicious that he was trying to keep her drunk. Karath and Dally left to find the apothecary, she promised Hoggins that she would be back to fulfil her performance agreement. They find the restful willows in a rundown condition. They enter and the interior is even worse, and smells. The approach the barkeep and order drinks, getting swill. Karath pays a silver and gets better ale. He asks about the apothecary, the barkeep points to him, Karath orders a beer for him. As the duo approached, the apothecary looked up , and seemed uninterested. Dally asked if they could sit down and his response was, “It’s a free bar, I don’t own the seats.”

Dally seemed to be having a hard time forming words (unrelated to the game) so Karath took lead, asking about the goblins, history and laws. The apothecary made it known that he believes humans are the superior race and he doesn’t like the Dragonborn. Karath stopped talking and looked to Dally. Instead of playing it cool and tucking her ears away, she smiled and said “Well I’m half human” which prompted an even worse response – accusing her parents of muddying the races. They forced smiles and tried to pry information out of him. He let it slip that signing a treaty with goblins is against the kings law, but mostly grumbled about racial issues. Dally bought the man another drink before the two walked back to the oaken staff. When they entered, Floki was there, in good spirits, with two passengers from the ship. Ambiguously effeminate, Minotaur Barbarian, Cthumoo, and quiet, sneaky Elven Ranger Legolass sat at the bar with Floki. Uther and Lonk were not there.

Karath sat and ordered a drink, regaling their trip to the Restful Willows. Dally checked in with Hoggins and moved to the stage to perform, receiving many silvers worth of tips. Floki left to talk to the apothecary, maybe dredge more information out of him. He returned with a book of olden laws stating that it was against the law of the king for any steward to create a treaty with goblins. Cthumoo pledged to help us out in any way that he can. Legolass quietly watched. After Dally’s performance was over, the 5 of them decided to confront the steward. Cthumoo lead the group, intimidating people and retrieved the heroes’ gear from the manor house.

The steward awoke and demanded to know what was going on. The group presented the book, insisting that it was indeed the steward who was in the wrong. He hadn’t known it was against the law, even though the apothecary tried to tell him. He implored the group to take control of the caravan and destroy the goblins. They agreed,but needed to rest, as it had been a long day. Dally, Cthumoo, Legolass and Karath returned to the bar to rest, Floki slept in the stables in his caravan.



They woke to screaming. The town was on fire, goblins and bug bears everywhere, also a drake. Karath ran into battle, swinging his weapon. Dally close behind him. Legolass positioned herself in the tavern window, taking shots with her bow. Floki approached from the stables and starts casting spells, Cthumoo charged through the square, joining Karath. Floki and Dally take out multiple goblins, who flank but ultimately die and or run away from Dally. Legolass continued shooting. Karath fell, causing Dally to shift focus and help heal Karath and shift people around to flank the bugbear, which was then easily defeated, adding another head to the collection.

The goblins fled, and the group helped put out the fire, checked on Hoggins, had a drink, then went back to bed. They woke in the morning, fully rested and Legolass tracked the goblin tracks back to their hideaway in the foothills of the Fuqyushons. As the sun set, and the caravan could go no further, the team sent Legolass ahead to scout and secured the horses. The group stealthily approached, overhearing what seemed to be the Goblin Chieftain begging the rest of the goblins to make nice, stop fighting with the townspeople. The group exchanged looks and pushed Dally into the light of the fire, staying hidden. Karath quickly joined her and the duo announced themselves and approached the Chieftain.

He called for a cease-fire and let them approach. Dally sweet talked some information out of them, learning that the goblins attacked because the dragonborn that lived deeper in the mountains caused them to. It came to light that those dragonborn worshipped tiamut. Dally used a mix of dimplomacy and intimidation to make the goblins leave the mountains and leave the small town in the valley alone.

The goblins were not quite convinced. Floki leapt from the cover, throwing a fistful of glitter into the air, casting a light spell to reflect it, and Intimidated them. Announcing himself and his intentions to destroy them, weakening them with the glitter fragments.

Cthumoo got very excited by the glitter and started huffing and snorting and ran through the glitter, completely finishing the goblins’ resolve. They quickly paced and took off down the mountains.

The heroes looted the village, uncovering 2 gems worth 50gp each, 300gp, 1200sp, 4000 copper, 1 potion of healing and some leather armor – holy, with Bahamut stitching on it. Bloodsinger armor: Property: when bloodied, +1 item bonus to ac and saving throws. +1 leather bonus, level 5 equipment.

Sunday, April 2, 2017

Dungeons & Dragons Session 1: In Which Dally Eats a Liver



Dally ran into an old friend, The Wizard Floki, at a local tavern in Ok-shy. Dally had been living comfortably, researching for her ancestors books. Floki and Dally knew each other from a small heist, undescribed as of yet. Dally found Floki had joined forces with an acquaintance of hers, the Dragonborn Paladin, Karath. Dally had previously met Karath through Melosius, Dally’s Patron. This was most likely an event for the order of Bahamut, Karath's patron deity. They are also travelling with a blow-hard religious zealot, Cleric of Bahamut, Uther, and his small servant, the halfling teenage Rogue, Lonk. As spring approached, and their stay in the town of Ok-shy reached an end, they invited Dally on an adventure, as she was moving south in search of her books and they could use a bard/goodwill with the locals along the way. Uther received orders from his order to move south to Camoor.

They secured some space on a barge traveling south on the river Ell-sher-nahn-dee-later, towards Camoor. However, 2 or 3 days down the river their barge was forced to run aground, or sink. The Captain of the barge noticed a dirt road heading west, towards some giant mountains, the FuqYuShon Mtns. The Captain agreed to cut them a deal on their travel if they ran into the nearest town and brought back some carpenters to help them fix the vessel.

The Heroes walked down the road, uneventfully, until they reached the town of Hocks Hollow around midday. The front gates of the town were open wide, and there were two major guard towers. The stones were all old and mossy and uncared for. One stone wall had collapsed and been rebuilt as a wooden palisade, with some decehad taken over the town, not a dragonborn to be seen. In fact, Karath may have been the first dragon most of the townsfolk had ever seen.

The town of Hocks Hollow was small.There were many building, including a Blacksmith, two Inns, an apothecary, a militia, The Restful Willows(tavern), The Oaken Staff(tavern) Temple of the Many Gods, General Store, Stables, Tenaments, Manor house, fishing dock and a mill wheel.

They were greeted by a jovial man, who seemed to like our Bard, as most people do. He informed them that they had arrived at the beginning of festivities for their Spring Faire. He told them that the town was under the rule of Steward Crosby. When questioned about help for the barge, he told them that everyone– local farmers, peasants, and tradesmen from miles around - was coming to the town in the next 1-2 days, and the team would have their pick of carpenters and helpful men to help them after the festival. They had no choice but to wait as no one wanted to spend the day of festival working on a boat. Uther asked about their temple and tributes to Bahamut. Karath accompanied him to the temple of the many gods. Lonk slipped into the shadows to lurk about.

Being the functional alcoholic, with a roguish companion, Dally asked about the local taverns and requested the greeter's favorite of the two- the Oaken staff. The Oaken Staff was a beautifully refurbished tavern, with intricate woodworking details and a shrine to Lapuard. The owner/barkeep, was a dwarf named Hoggin. He confessed that he regretted not adventuring. He admitted that he settled in a town in the middle of nowhere with his wife to have a quiet retirement. He had 3 kids, at least 2 sons, who helped him refurbish the bar. Dally mentioned their barge troubles and asked if he'd be willing to help. He agreed in exchange for a few nights of performances during the faire. It had been a while since there was a bard in town and he thought it would really boost traffic throughThis meant free drinks and a free room for Dally. She loosely agreed, on the terms that she need to check with her party members before committing.

Karath joined the two at the bar, and they all drank and made merriment for about 3 beers, until they hear Uther bellowing for Lonk. Shortly after, Lonk came into the bar to retrieve them. Uther was on a mission to find a caravan of lost iron to build Bahamut statues for the temple, because the local temple of many gods didn’t have enough Bahamut tribute. He wanted to leave right away. However, Karath was several beers in, and Dally had made loose commitments to a local to help get them back on actual mission. Dally was not enthusiastic about leaving the tavern; it was midafternoon and probably not the best time to go off in search of a lost caravan, that could have been up to 2 days away, coming from the mountains.

Uther was very angry, Dally reminded him that his god is not Her god, and Dally doesn't necessarily prioritize his holy mission over her overall mission. Dally, of course, was willing to help, but maybe she could get one performance in, and the Dragonborn and Wizard could sleep off their alcohol. Uther agreed that they could stay the night, but they must leave at 6am sharp, on the condition that their party spent the time awake and crafting wooden Bahamut tokens. Lonk, of course, efficiently whittled out about 60 (1 every 10 minutes for 10 hours) beautiful, perfect replications of Bahamut. Karath whittled a bit, no solid number. Floki tied some twigs together and added a note to a few that said "Bahamut." Dally spent the night performing for the tavern. Hoggin proclaimed that he had record breaking foot traffic and business, and was very happy with the bard. Dally earned 6gp in tips (a lot, considering how small and poor the town was.) About halfway through the night Floki left, following a lady who had just had a heated discussion with another guy. He came back in with a look of scheming.



6am saw them leaving town, west towards the Fukyushon mtns. After half a day’s ride, they could see, just on the edge of vision, a cart, and dead horses. They stopped, Lonk stealthily approached, noticed no traps, poked the dead horses, saw the back was full of mostly iron ore, but missing was something. He gave the all-clear, they all approached, and Dally noticed tiny foot prints from several days ago. About 2 days after those prints, booted feet left the caravan, into the woods east, towards the town. Floki recognized the footprints as goblins after Lonk took his shoes off and compared - they were the same size, but missing a toe.

They loaded the iron into Floki's carravan, and also cannibalized the wheels from the broken down wagon, just in case. They reached the city just before sunset, and there were tons of wagons awaiting to enter the city. Joining the line, they saw another caravan with armed militia men leaving the town. Lonk snuck up on it and saw it had about 500 gp worth of items. He pocketed about 250gp. He returned and told them there were shinies, and then noticed something shiny in the woods. Dally spoke with the militia men, trying to glean information but they didn’t say much. It was hinted that they were paying tribute to their feudal superiors. They promised to run into the bard later, at the bar where she was performing. Lonk investigated the shiny in the woods - goblin tracks. The Paladin(Karath) and Cleric(Uther) convinced the rest of the group that they must stop the goblin attack, for the good of the people. They sent Lonk into town to grab the Blacksmith. He was happy to sit with their iron-full caravan, waiting in the long line to get back into town, while they ran off on a task. Floki didn't trust him. Blacksmith was named Gen. (like again)

They ran after the caravan. As they approached, they noticed movement running parallel with the caravan. The group quietly moved into the woods to flank the goblins. That way the group could attack when the goblins were distracted by the caravan. However, Uther and Dally somehow alerted the goblin party to their presence, which then turned and attacked. Uther threw some kind of illumination spell from the gods to alert the caravan of danger, and to help the teams vision, as it was just past sun down. Seeing this, the militia men ran away, abandoning the caravan of gold and food.

They battled the raiding party to the death. Dally killed a firebeetle, they collectively killed 3 goblins, 2 fire beetles and a Bug bear. In the heat of the win, Dally cut out and ate the liver of the fire beetle she had killed and smeared blood on her face. It was intimidating. Lonk found a pair of shiny boots that were perfectly sized for his feet. The rest of the group debated on what to do with the caravan. Floki and Dally suggested keeping it, since it was abandoned and they had protected it. Uther and Karath argued that it would do the town no good to have to tithe twice, and it wasn’t right. Knowing they wouldn’t win this battle, but they may gain some fame and tribute from the locals, Dally and Floki agreed to take the caravan back to town.



They arrived back in town, Dally still blood smeared and intimidating. Dally approached Hoggin, asking about where to find the steward, telling him that they had recovered a caravan that belongs to the steward. Hoggin cheered the group, and poured a round of beers around the house. The Heroes are soon approached by an assistant of the Steward who extended an invitation from the Steward, for a late supper to speak about the caravan. Dally suggested it might be a trap and someone should stay behind, just in case. However, Dally was cajoled into accompanying the group to the manor house.

The steward asked them about the caravan, claimed his men told him that the heroes had attacked them. After explaining their actions,(and a side adventure where Uther demanded to see his Bahamut shrine) he claimed that the town has an old treaty with the goblins that they had just broken, and he would like to take them into custody. They argued that there was no way they could have known, and he told them that there were posters at the general store with the laws. Dally brought up the goblin attack and dead horses mear the mountains. The steward claimed that he would check into it. Uther suggested that the steward let the group enjoy the festivities in town, in exchange they would surrender their weapons. He argued that they had nowhere to go, and they may as well party. (And maybe spend money?)

Floki and Dally didn't really agree, but ended up submitting. Floki had a backup staff in his caravan, which was stabled. Dally has gold and charm. There was an apothecary in town. Dally was unsure about how the townsfolk feel about the steward, but it was possible that his dealings with the Goblins have cast him in a negative light. Maybe Floki and Dally, will need to take matters into their own hands.

Sunday, March 26, 2017

Maybe she's born with it, maybe it's Lordaelyn. D&D p3

As you may have seen on my instagram, I bought my representative figurine for our game! And painted! And I found an STL on thingiverse to use as a base! (she's kind of giant on top of the base)


Dally the Party Bard, on a stack of books, from the front. Dally the Party Bard, on a stack of books, from behind (omg, that bubble butt!) Side by side, attempt 1 & 2. Original attempt, heavy handed, came out blotchy

Saturday, March 25, 2017

Dungeons & Dragons Session 0: Let build a Bard, a Bard



Character Stats 

Name:  Lordaelyn Penrose - AKA Dally.
Race: Half Elf
Class: Bard
Gender: Female
Alignment:  Unaligned
Height: 5´ 7˝
Weight: 140 lb.
Ability Scores: +2 Constitution, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages:  Common - Common - Everyone
                      Elven - Rellanic Script - Elves, eladrin, fomorians
                      Giant - Davek Script - Giants, Orcs, Half-orcs
                      Abyssal - Barazhad script - Demons, Gnolls, Sahaugin
                      Primordial - Barazhad script - Primordials, Efreet, Archon, Elemental
                      Supernal - heiroglyphics - Gods, Angels, Devils/Demons
Skill Bonuses: +2 Diplomacy, +2 Insight
Traits: Dual Heritage:You can take feats that have either elf or human as a prerequisite, as long as you meet any other requirements.
             Fey Origin
             Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
             Wild Step
             Dilettante
             Combat Virtuoso: Uses Charisma ability score to make attack roll for Dilettante or multiclassed powers. Damage determined normally.
Worship: The God Lapuard: Unaligned, male, Sphere: Alcohol and Taverns
relationships: Patron: Melosius, a Deva Aristocrat, male
                        Patron's lover: Ruvog, a Giant Scholar, female
                        Lover: Milil, an Exarch/demigod: Good aligned male of Song, realm: House of Knowledge, Priests: sorlyn, adjective:Mililan
                        Sister: Ladella, Half Elf Noble by marriage, good aligned
                        Brother-in-law: Elaryus, Elf Noble, married to Ladella, good aligned.
                        Deceased mother: Clemantine Penrose. Human Artisan
                        Deceased father: Daeven Elven Artisan



Background story 

Unaligned half-elf bard named Lordaelyn(lor-DAL-in) Penrose aka Lordaelyn, aka Dally.

Born and raised in a human metropolis to human mother, Clemantine Penrose and Elven father, Daeven. Both parents were middle-class tradespeople. I have one sister, five years younger, named Ladella (luh-DEL-uh) aka Del.

Until I was 13(Del was 8) a great and powerful, beloved ruler was in power in our region. Our parents died during the riots following her fall/the rise of her nefarious replacement, who is still in power today. Our mom died saving us.

With no nearby family, I ended up scrounging on the streets to support Del and myself. I sang and played on the streets of a popular market. I made quite a take, enough to keep us fed and housed for 2 years. (I was 15/Del was 10) This is when I discovered my bard power. I felt very different and brought it up with other entertaining beggars. An older performer told me I might have Bard powers, so I started researching in my free time.

I was discovered and taken in by the Deva Aristocrat, Melosius, and his longtime, live-in girlfriend, Ruvog, a Giant Scholar. Melosius took us in, sent my sister to boarding school and became a patron of my arts. He gave me a lot of money to write songs/stories and perform at parties.

Because of my aristocratic patron, I've met a lot of aristocrats and nobles, as well as clergy, royalty and minor deities, one of whom I had a brief fling with (Milil). I am a giant flirt, have had many romantic, but inconsequential relationships, nothing long lasting. mostly musicians, nobles and Milil.



Personality Quirks

I have a soft spot in my heart for musicians, sad poets, emo/broody guys, merfolk and farmboys.

I am thrifty, always looking for a deal and always willing to perform for drinks, room and board, tips.

I am kind of a know it all - striving to learn everything, collects books.

I get mildly impulsive after battle. (sleeping with dudes, eating the livers of slain monsters, etc)

Secret desire to find a hunky artist who will illustrate my stories. We will be married, or just live like hippies, open a bookstore with a secret back room for black market spells and risque materials.



Reason for Adventure

I have chosen to start adventuring now because my mother's journal expressed regret about not travelling or not doing more during the fall of our beloved ruler.

I've also heard rumors of a series of old journals, full of forgotten tales and adventures of my ancestors. They may or may not be acquainted with Milil.



Short Term Goals

I would like to acquire a "never ending" enchantment for my flask

I need to learn to tame animals - I want a giant peacock to use as a mount.

Saturday, March 18, 2017

Adventures in dungeoneering. Dungeons and Dragons Pt 1

Old Friend from High School and Her Husband (or OF and HH?) have been dabbling in tabletop RPGs. They started with one called werewolf and have recently started Dungeons and Dragons. During a game night, they invited me along to the game the next night. Being the slightly introverted gal that I am, I declined, i needed at least one day of rest before returning to work.

But it piqued my interested and I messaged her a couple days later, asking if i could join in. She asked the rest of the team, and the DM and they said they could work me in. They had only had one or two sessions - and all sat as level 2. DM said he would allow me start at lvl2 as well, so everything is even.

I spoke with Ex-Roomate, as he is in love with Tabletop RPG. He gave me some pointers and suggested some easy shit. OF told me who was playing which character so far, and i really didn't want to double up. So I soul searched a little bit. What would be easy for me to play? Something close but neater? When the BF asked me what I would be if we lived in a Warcraft style world, i didnt really know, but it all became very clear. I would be a Bard. Of course I would. I love singing, telling stories, i'm introverted, but I am always interested in what people have to say. 

I found a detailed guide on the internet to Barding. Ex Roommate said he couldn't help me, as he had doesn't like 4th edition of D&D, and didn't know much about it. So I was on my own. He gave me some basica advice for character building/background/motivation to adventure. My BF on the other hand, was the devil on my shoulder, telling me to do weird stuff (like drink blood to absorb powers)

I decided on a Half-Elf Female Party Bard. She worships a homebrew god of Taverns and Alcohol. She know 6 languages(using feats) I built a pretty solid background for her, so I guess I'll be kind of sad if she dies. More incoming.

Saturday, January 21, 2017

Success - Dixit Game insert


Here is the dixit insert. Originally printed in mostly white, it ended up milimeters too tall, so i reworked everything and came up with the black version - it has space for the original game + all 7 expansions, and can probably squeeze the promo cards in there as well

Dunno what to do when the next expansion comes out...