Sunday, September 24, 2017

State of the Blog


Bloggers app sucks a lot. It doesnt save much, anytime you try to upload images, it boofs.

Also, I am down to phone -only  transmissions for another week or so. I didn't get a chance to post - but Frankenstein's Computer Died - CPU and MoBo have been RMAd.

I dragged my feet a lot on getting the RMAs processed and then packaged and sent.

But honestly, I was super surprised at the turn around from AMD for the processor - Had to ship to Miami, which has just been hit by Irma and expecting Maria (maybe) it left my house on Wednesday last week and returned to me Thursday this week.

The Mobo, which went to Walnut, Ca left on Wednesday as well, it was approved, but isn't supposed to be home until Tuesday.. SO maybe Frankie 2 will be better.

I've been using my down time to create maps and backstory and have even had a couple d&d sessions!

I'll document them later, suffice to say 5e is fun and all the numbers are weird.. My Darling Cousin has been DMing. His Girlfriend, our friend and his boyfriend, who recently returned from out of state, and I are braving his story. I'll write that one out when I have more time.

Saturday, August 26, 2017

Worldbuilding experiments - Loch Largen

I've been exploring worldbuilding, mostly surrounding my 4e characters background. My style has been evolving. . .

The best example would be Loch Largen. I started with a loose theory of what I wanted in the town. I played around with some other maps and followed some cool styles on Pinterest..

 Then I drew up the second graph paper drawing. Then, using my new market investment (Copic brand... Omg, alcohol based markers are amazing)
I made color and line version of the map.

Loch Largen - First Draft Loch Largen  - Evolved Loch Lagern - Colored in with Copics

Tuesday, July 4, 2017

The Ballad of Hocks Hollow


We open on a scene, A dark bar in Oak-shy
a bard sings quietly for her supper
The Wizard hears the voice / Remembers heist long past
In a corner dark sits the Dragonborn
The Cleric and his ward, a young Rogue, are there too.
Questing south herself, the Bard joins them

An order to Camoor binds the group in adventure
they board a beat-down barge headed southbound
The barge, it runs ashore, like they do, leaves them stranded
They look to Hock's Hollow for a carpenter.
Spring festival delays helpful hands for at least three days
The Group finds trouble fast, like they do

"Bahamet! Bahamet! Bahamet! More shrines for Bahamet," demands the Cleric.
We rush to find the ore, by the score, for the blacksmith.
"Together come what may!"...For the moment.

Some trouble with the law spooks the Rogue and the Cleric
They run away in the night, chasing "shinies"
The gayest Minotaur you ever saw supersedes them,
and Lego Ranger Elf, ever silent.

Unlawful goblin pacts, goblin tax on the townsfolk
a curse reversed with gold makes the crops grow
Into the woods they go, find some goblins and a bugbear
The Paladin and the Bard try to compromise
To top their parley off, Wizard bluffs with a light show
pocket glitter thrown, lights reflected

Minotaur, Minotaur, Minotaur! You sparkle in the light, sweet Barbarian.
We hold the laughter back, astonishment, gentle giant
This hero thing might work, if we want it to.

The goblins flee the scene, gold booty, but more trouble
clues lead to a path up the mountains.
A full day to the west, come abreast of a fortress.
"Halt," some goblins call, "You with Tiamut?"

Betwixt the group a look, thoughtful nodes, "That's affirmative,"
a grumbling Dragonborn takes initiative/
Believably, beautiful banter, by the Bard and the Paladin
Delivers a full access path to lost priory.

"Bahamet, Bahamet, Bahamet. My life for Bahamet," pledged the Dragonborn.
We run into the fray, some may say, much too hastily.
We're heroes come what may, undeniably

In search of lost legends, to no ends, they stumble
Sneakily exploring shafts excavated
Spelunking in the rubble, they find trouble and a butler
and some ghosts of ancients passed tell a story
Of Dragonborn betrayed, special grave, holds sought secrets
Along with scale desired, Blessed armor

History Repeats, More betrayal, of our Dragonborn
The Paladin's clutch-mate had joined up with Tiamut
The group fights on and on, Mystery Pillars and some Battle-bots
The Minotaur almost drowns at the disco

"Tiamut! Tiamut! Tiamut! I'll end you Tiamut," growls the Dragonborn
Those good of us persuade to maintain our course of action
"We're Heroes" they will say legendarily.

The summoner is found, fame and power are forth proffered
a rift is on the fringe of opening
Ranger quickly clears the room, dragon eggs, lightning pulses
The Wizard's pulled away from the altar
Summoner dispatched, whose last words are unnerving:
"They may have won the battle, but they lost the war!"

"All is lost! All is lost! All is lost! But hope spring eternal," prays the Dragonborn
We fought to save the day, some may say it was futily
we're heroes after all, unconditionally.

Monday, June 26, 2017

Dungeons and Dragons Session 7: In Which we confront the BBEG

There is a second item rumored to be in the priory. Karath remembers. It was a very rare rumor: Bahamet's eggs (..pretty sure bahamet is a dude, but whatev)

The group wakes up from their long rest and hears battle outside. More ghostly apparitions lead them south, towards the only way they hadnt been.. The ghost sees Karath and responds to only him, Mistaking the dragonborn, in his new armor, for the dead/dying captain the group saw betrayed in the courtyard. We learn the Vessimeer had betrayed the captain and there is a rift, which Karamath has been sent to initiate self destruction.

The guard leads us into a room with a fully articulated statue in it. As soon as Karath enters, he activates some a tile, which lights up. Each subsequent member that enters causes the floor to light up in a giant square around the statue. There are two giant statues inside the room with runes. They breathe fire balls, and the articulated statue spins a weapon in a circle around his body every turn. There is a corridor with crystals. Cthumoo walks into it to destroy the crystals and magic seals the hallway and causes it to start filling with water. The team destroys the statues, while Cthumoo smashes all the crystals, freeing himself

The door in the corridor leads into deeper tunnel with distant moaning emanating. The group quickly, cautiously proceeds down into the dark tunnel - Immediately triggering alarms, pulling zombies and ghouls from two directions. In a fierce move, Karath lets loose some dragonsbreath, killing 8 in one hit. Quickly killing the rest the group is spurred on by some tectonic shifting.

They enter a room with some hanky magic going on. On the opposite end there is a raised platform with an altar, and the priest, Aziroth, that confronted the group in the courtyard (before running away with Karath's clutchmate.)

Energy pulses from the altar through 8 pillars, surrounding a giant blood rune on the group, ending by pulsing into the giant statue of Bahamet with 3 eggs of Bahamet on it. There are minions throughout the whole room. LegoLass quickly dispatched most of the minions as the Bard and Wizard try to use arcana and prayers to stop the rift from opening.

The two tanks (Barbarian and Paladin) start using the priest's own hands to hit himself while yelling "stop hitting yourself." The wizard is pulled from the altar and flung into the bahamat statue, lightning immediately killing him dead. Dally picks up the arcana and religious checks to close the rift, while Cthumoo and Karath kill the summoner and the remaining minions. In his final breath the summoner laughs and uses the last of his power to rip the rift open.

The team finds some goggles for the dead wizard and almost enough gold to pay to resurrect him. The team quickly makes their way back to Hocks hollow and has Floki resurrected. True to his word, Hoggins has sent his boys to fix the barge and the team is ready to depart.

-Thus ending the Adventure in Hock's Hollow. Inc. A ballad.

Saturday, June 24, 2017

D&D 5e Anyone?

My Darling Cousin bought some 5e books and is forcing us to create some 5e characters for a small campaign.

I, predictably, decided to build another bard. This time a tiefling with a fun background:

Born on material plane, Birth mother was scared the tiefling baby would be seduced by the evil side. She hoped sending the baby to a lawful good plane would help. She left the baby on Mount Celestia (Heavenly plane.) Deciding that a stable family environment may be better than a strict life in a monastery, the celestial paragons (leaders of the 7 levels of heaven)  decided to let childless, mining, Dwarven couple Helona and Vamnoc Treasurebane adopt the young girl in their home of  Solania, The Crystal Heaven (fourth level)

They named her Delphinia, after the tall, blue wildflower that grows in the valley near their home. Though raised in a dwarven family environment, she attended a lot of classes at one of the many monasteries on the plane. After discovering her bard powers, she attended bard college in the same region.

She looks up to Pistis Sophia, the Celestial Paragon of Solania. Fin tries to adopt the same ascetic  traits. She is stoic, and quiet. Fin is a woman of few words, but has a story for every event. She believes in self discipline and lives a mostly-abstinent life. She rarely lets loose. She is kind of zen.

She returned to the material plane to learn about the real world and find her family/learn about her tiefling origins.

I am thinking about working from an angle where I basically just use Aesop's fables to give roundabout advice. 

Saturday, June 17, 2017

Dungeons & Dragons Session 6: In Which... BATTLEBOTS

I waited to post this and I've lost some details.

Long story short - The group quickly found their way to more trouble.

After defeating the bad guy from the last episode, they decided to press on and try to catch up with Karath's brother. Theyworried that the bad guys are getting away and may destroy the town of hocks hollow.  Instead they found a room with a fun puzzle. A keyhole in an altar. a key. a room full of deactivated warforges. Instead of taking a long rest, they explore the room.

Cthumoo saw a sweet tapestry hanging behind a giant warforge and grabbed it. This activated the warforge... The Captain of the warforges.  Floki quickly grabbed the key and put it in the hole, causing a glowing crystal to appear.

He touched it and was instantly transported into a warforge. Dally quickly noticed that the remaining, uncontrolled warforges were still attacking everyone but Floki and she ran up and grabbed the crystal, with the same result.

The fight was tough and the warforges were hitting hard. The group was struggling to keep the squishy ranger alive, but she spent most of the fight as a lump on the floor. Cthumu and Karath also have a hard time staying conscious. Dally and Floki, and then Karath and Cthumu control some warforges to destroy the remaining  attackers, all of whom are beating Legolass into a pulp.

The group finally destroys all the warforges and find some ancient weapons - three crossbows and 60 bolts. they are built into the arm. Dally takes the whole arm of one, which has an autofeed for the bolts, she wants to have a smaller one built for herself.

They took a long rest this time.

Friday, May 26, 2017

Dungeons & Dragons Session 5: In Which We confront Tiamat worshippers

When we last saw our heroes, they had just finished a mystical skeleton battle, in which they had to pray to Bahamat to stop the minion onslaught. The drawers under the  statue had popped out, revealing some loot.  It including 2 gems and a nice statue, the group took some bids and bought them from the pot, then split the pot.

The door opened and a dank mist flowed into the room. The group cautiously approaches the door and opens it. The new room has a slightly raised platform in the middle of the room with a sarcophagus and a paladin statue was on top. Skeletons in gear scattered around the room, one was draped over the sarcophagus.

As the group approaches the platform, the skeleton on the sarcophagus popped up and demanded their reason for being there. After Karath explained his mission and that he has been touched by Bahamat (Yes, he showed us on the doll where he was touched...)

The knight told the group that the paladin had been betrayed and murdered by Tiamat worshippers. They also caused the priory to sink into lake. It is revealed that the knight has a shiny red set of armor for Karath and dun-dun-dun the scale of Bahamat. Dally wants to lick it, but something in Karath's demeanor says nope. She and Legolass made eye contact, silent understanding that they would find it later and see what happens when licked. (They have a theory that licking an actual godly item will do something neat)

The team takes a short rest and makes their way back to the napping Malki. There are a couple booby traps that were not there on the way in. They are not sure if someone has been through or if they were designed to show up after the vault was opened.  That is never revealed. They find Malki and head back to the room they found him in originally. Dally finds a bunch of (now) unimportant books. They take a long rest and start to follow the unfollowed paths on their maps.

They find an armory with a crude torture chamber, a kitchen, and wine cellar. almost all of the wine was disgusting ... And Dally tried very hard. She found one very nice 300gp bottle and stored it away in her bag for later. Cthumoo found a secret pathway, the group sneaked around  and found a big ole orc that they killed. They found some loot and moved on, finding a room full of goblins they slaughter.Dally finds a full set of playing cards and is really excited for some reason.

They move back through the dungeon with no resistance or signs of life. They finally find a giant courtyard that is exposed. There are spooky ghosts in there, fighting. When cthumoo touched one it turned and looked at him, irritated. They saw a dragonborn in the same red armor that Karath was wearing. The ghost Bahamat fighters defeated the ghost Tiamut worshipers and then one of his men turned and kill him.

"KARAAAAAATH!!!" a man screams, Or rather a dragonborn.  he looks just like Karath and turns out to be Karal? maybe?  It turns out to be his clutchmate, who has the same training as Karath, but has turned to Tiamat. Karal is standing with another fighter and a priest, who tells the group that they already got what they are looking for and the town has nothing to worry about from this group anymore. He made it sound like maybe something big was going down in the next 3 days (maybe world ending events.)

The brother and priest walked away, sending the other fighter to deal with the group. The group quickly dispatched the fighter and his friends. They sat around discussing what to do next before pushing on, to hopefully find the brother and priest and recover whatever has been stolen from the Bahamat Priory.